Ace Combat 7
I played one of the Ace Combat games on the PS2, primarily because I’d just gotten a neato surround-sound system and whichever one it was was apparently one of the better examples of surround sound on the Playstation 2 (and it worked as-advertised, the effect absolutely blew me away long enough for me to get good enough at that game to beat it).
I remember playing another one later in Australia, but I don’t recall which, and then I largely forgot about them, until recently when the internet started going batshit over the female character in the new one that’s about to come out, which made me remember that they’d “just” released one not that long ago I never checked out. I had a look, and yeah, the current one - released in twenty-fucking-nineteen by the way - was on sale at a significant discount (80% off if memory serves), so I bought it.
I then spent three goddamn days off and on trying to get my HOTAS working with it, because they only support one type of HOTAS and the rest of them you have to edit a .ini file to make it work.
I have a pair of VKB Gladiators, but I replaced the left one with a STECS last year, and it’s the STECS that doesn’t work. I even tried manually specifying it using the GUID of it robbed from Star Citizen’s profile, and it still would not respond.
After some effort, on Sunday evening I found the reason buried in a GameFAQs post of all places: the game flatly refuses to acknowledge devices with less than three axes on them. I had turned off one of the main axes, because I play nothing with independent throttle control at this point and it was confusing things, and VKB’s god-awful software lets you do that.
But I had a slider and two thumbsticks on it, surely that’s more than three axes? Nope, afraid not. Sure enough, I turned the X axis back on, and it detects fine. I got to play the first two missions before jumping on to a different game to play with someone else.
