Archive for October, 2009

onoes! clanfags!

Sunday, October 4th, 2009

So a while back a bunch of us Moodoo folks all had “moo” in our IGNs on Team Fortress 2 (and other Source games), but we kept running into the same issue – people assuming we were some competitive clan with Napoleonic syndrome and they’d automatically start assuming we had something to prove.

You also have the problem of some admins hating when friends stack up so they can play on the same team together – I’m not going to flatter myself, rarely does the three/four of us stacking on the same team every wind up in our team skating through to victory unchallenged.

So we wound up removing the tags. Some people still don’t like it when we stack up, because apparently it’s unfair… but honestly, I don’t really care. Maybe if these people would actually play medic, they’d realize how completely and utterly aggravating it is to be healing someone who doesn’t give a shit whether you live or die. If there’s no communication between the Medic and the person they’re healing, the Medic is a really shit job.

I wish I had a buck for every time I hit X+2 in plenty of time, while healing a Pyro, and the dumbshit just wouldn’t turn around and flame to save his life. A good 15 seconds later I’m backstabbed because I’m healing a mouthbreather.

It’s not even like we purposefully spam join a team to stack – for the most part it’s simply a case of picking to go on red while the server is waiting for players. I don’t know why – now that my PC is fast enough to get in before the first setup phase begins, the blue advantage that I imagined was there is now gone… but people still stack onto blue for the first round for some reason. So if we all pick red we end up on the same team regardless.

But meh, some people will just find a way to excuse the fact they’re terrible at the game I guess. :(