Archive for October 4th, 2009

More LittleBigPlanet Madness

Sunday, October 4th, 2009

Guess what I’ve been doing all day?

If you couldn’t tell by previous entries, I spent way too much of today play LittleBigPlanet again. :( Most of it I spent unsuccessfully trying to create a roller coaster level – but the physics engine keeps getting the best of me.

There’s just something about those silly little sack people, I can’t get enough of them. In as much the same way a fatness-nut might choke down creatine and fat burner pills, I just can’t put the controller down lately.

I did manage to get a “surfing simulator” level built, but it didn’t really turn out the way I wanted it to. It was kinda clunky, but it worked (I got the physics right) but overall it just wasn’t as fun as I imagined it to be.

Aww well, back to the drawing board.

Feed my Downloadable Content Addiction!

Sunday, October 4th, 2009

It’s true, I have an addiction… I love DLC expansion packs!

So why does it seem like I’m always feening for them? I’m sure I’m not alone in that if they were of sufficient quality, I would spend a fortune on them: for example, the MGS4 pack for LittleBigPlanet – despite the fact it was so short, I felt it well worth the money because of the ingenious game device it added (the Paintinator). If that weren’t included I’d want at least twice as many levels for the money, but Media Molecule just aren’t giving me the opportunity to give them more of my money!

So far all they’ve given us is costume after costume – I used to spend money on MapleStory, I’m done spending money on imaginary clothes. Give me something fun to do instead, and I’ll happily spend the money.

It seems the top franchises in the video game realm completely forget about the promises they made about DLC. MediaMolecule made it sound like new level packs would be coming out for all kinds of video game tie-ins, and so far all we’ve had is one. Hire the kid who made the God of War levels to make like 6 really clever tie in levels, perhaps with a velcro-ball-on-a-string to replace the hook thing, and I’d totally freakin’ pay for it (again though, if you’re not going to introduce a new game mechanic, 6 levels is not enough game for $10).

Don’t even get me started on Valve and Left4Dead though. Don’t get me wrong, I think it’s great that Valve release additions to their games for free, long after many people paid for it… but when Left4Dead was being hyped they made it sound like there’d be a continuous stream of new campaigns. We’ve now had two “campaigns” one of which was the lame-sauce survival mode which doesn’t even really count as a campaign.

The saving grace of these two games is that buried under an insurmountable pile of garbage there are some great user-generated levels. But really though, I especially don’t understand the PlayStation titles – they have a huge chance at drawing so much money out of people’s pockets and the thing I’ve spent the most money on is extra songs for Guitar Hero.

onoes! clanfags!

Sunday, October 4th, 2009

So a while back a bunch of us Moodoo folks all had “moo” in our IGNs on Team Fortress 2 (and other Source games), but we kept running into the same issue – people assuming we were some competitive clan with Napoleonic syndrome and they’d automatically start assuming we had something to prove.

You also have the problem of some admins hating when friends stack up so they can play on the same team together – I’m not going to flatter myself, rarely does the three/four of us stacking on the same team every wind up in our team skating through to victory unchallenged.

So we wound up removing the tags. Some people still don’t like it when we stack up, because apparently it’s unfair… but honestly, I don’t really care. Maybe if these people would actually play medic, they’d realize how completely and utterly aggravating it is to be healing someone who doesn’t give a shit whether you live or die. If there’s no communication between the Medic and the person they’re healing, the Medic is a really shit job.

I wish I had a buck for every time I hit X+2 in plenty of time, while healing a Pyro, and the dumbshit just wouldn’t turn around and flame to save his life. A good 15 seconds later I’m backstabbed because I’m healing a mouthbreather.

It’s not even like we purposefully spam join a team to stack – for the most part it’s simply a case of picking to go on red while the server is waiting for players. I don’t know why – now that my PC is fast enough to get in before the first setup phase begins, the blue advantage that I imagined was there is now gone… but people still stack onto blue for the first round for some reason. So if we all pick red we end up on the same team regardless.

But meh, some people will just find a way to excuse the fact they’re terrible at the game I guess. :(